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DJ/streetball player/trainer connoisseur Bobbito even provides the commentary, which also lends some authority to the proceedings. Like this year's NBA game, there is a dunk competition thrown in too. The same philosophy applies to courts - on top of the 12 authentically modelled courts, players can build their own, choosing the location, surface, backboard and net styles. Players can also create their own players choosing from more than 1,000 customisable assets. You must charge up the gamebreaker by stringing combos together, but once unleashed your player takes to the air and you team-mates get involved as well. Similarly, the gamebreaker mechanic has been given the treatment. Used in conjunction with the usual two Turbo buttons, the eight directions on the stick give players access to more tricks than ever before. The way tricks are controlled has been changed - instead of the more limited method of button presses, the right analogue, or Trick Stick is used. It's essentially the same game as NBA Street V3 - 3-on-3 play, with the 'gamebreaker' and tricks that featured in previous games.
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Now a rejig comes to the new PSP console in the form of NBA Street Showdown. On the opposite coast of the USA, Los Angeles has a Streetball scene to match New York's, and Atlanta and Miami are big centres too.īuilding on the success of the highly praised series, NBA Street V3 was released earlier this year. Just as Michael Jordan is a league-personifying hero to NBA fans, 'The Goat' is an equally legendary figure for Streetball devotees. Big Streetball games at any of New York's famous courts have been known to draw bigger crowds than some Knicks games. In New York basketball mythology, Rucker Park in Harlem and The Cage in Lower Manhattan are every bit as famous as Madison Square Gardens. It's based on Street Basketball, or Streetball, which is a real and equally popular, if less official, version of the sport or Basketball. I'm looking forward to seeing hoops games on PSP continue to evolve, and hopefully someone will get it just right, real soon.Perhaps the most attractive sports game in the ever widening, Xtreme EA Big! portfolio is the NBA Street series. You can definitely get used to the controls with a bit of practice, and it's still by far the best handheld basketball game available. OK I know I've been harping on the controls a lot, but don't get me wrong-NBA Street Showdown is still a very, very good game, one that I'm going to be playing on my morning and evening bus commutes for a while. There's no reason the game shouldn't control as precisely as its big brothers on the home consoles. But sacrificing crispness in control should have been a last resort. Obviously with fewer buttons and no second analog stick, you're going to have to live with some control compromises on the PSP. 2), and ditched the set-a-pick functionality altogether.
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If it were up to me, I'd have made the triangle button a second trick button to expand out the number of available trick moves (like Vol. My theory is that it has to do with being able to hold down the trick and shoot buttons to unleash a new set of moves. I mention this throughout the review, but as you play the game, you can't get away from the nagging feeling that the controls are noticeably floaty. It just makes it all the more frustrating that they didn't also nail down the controls in this version.
#Nba street showdown psp review series
The game definitely captures the spirit of the NBA Street series and effectively compresses it into a handheld format. As happy as I was with the final product, I couldn't help feeling a bit disappointed as well. My review of NBA Street Showdown for the PSP is hot off the presses.
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